The name O̠k Zbëk Med is derived from the Wood Elvish language, as O̠k Zbëk Med was founded by Qollube Ezaenzo, who was culturaly Wood Elven.
Climate
O̠k Zbëk Med has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 5°C (41°F). O̠k Zbëk Med receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. O̠k Zbëk Med covers an area of nearly 275 km2 (110 mi2), and an average elevation of 3102 m (10177 ft) above sea level.
Overview
O̠k Zbëk Med was founded durring the early 12th century in winter of the year 1121, by Qollube Ezaenzo. The establishment of O̠k Zbëk Med was somewhat plagued by a lack of willing colonists, leading to Qollube Ezaenzo electing to pay people to resettle in O̠k Zbëk Med.
O̠k Zbëk Med was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and O̠k Zbëk Med is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
O̠k Zbëk Med is buildings are speckled and packed arround narrow paverstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made O̠k Zbëk Med's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Astonishigly, the budget oriented are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A quick look in any direction shows O̠k Zbëk Med is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.
Civic Infrastructure
O̠k Zbëk Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
O̠k Zbëk Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
O̠k Zbëk Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within O̠k Zbëk Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for O̠k Zbëk Med's parks.
O̠k Zbëk Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within O̠k Zbëk Med.
O̠k Zbëk Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
O̠k Zbëk Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
O̠k Zbëk Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
O̠k Zbëk Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
O̠k Zbëk Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
O̠k Zbëk Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
O̠k Zbëk Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain O̠k Zbëk Med's public wards, blessings, and other arcane systems.
O̠k Zbëk Med has an Arcane Academy which provides higher education in the arcane sciences.
O̠k Zbëk Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. O̠k Zbëk Med's grid is powered by a god's will and kindness.
O̠k Zbëk Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
O̠k Zbëk Med has a first rate hospital which caters to anyone in need of long term medical care.
O̠k Zbëk Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
O̠k Zbëk Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for O̠k Zbëk Med's natural decorations nor waterways.
O̠k Zbëk Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
O̠k Zbëk Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
O̠k Zbëk Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
O̠k Zbëk Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
O̠k Zbëk Med's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
Due to the actions of local Kami, winter is long in O̠k Zbëk Med.
The Necrocraft near O̠k Zbëk Med are known to be almost tame, such that they can be put to domestic use.
O̠k Zbëk Med's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Abjuration energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 132
Farmers: 188
Farm Laborer: 356
Hunters: 256
Milk Maids: 156
Ranchers: 81
Ranch Hands: 203
Shepherds: 156
Farmland: 260188 m2
Cattle and Similar Creatures: 16061
Poultry: 192732
Swine: 12848
Sheep: 642
Goats: 128
Horses, Mounts, and Beasts of Burden: 6424
Craftsmen
Arms and Toolmakers: 123
Blacksmiths: 152
Bookbinders: 79
Buckle-makers: 84
Cabinetmakers: 139
Candlemakers: 207
Carpenters: 210
Clothmakers: 173
Coach and Harness Makers: 67
Coopers: 160
Copper, Brass, Tin, Zinc, and Lead Workers: 91
Copyists: 61
Cutlers: 56
Fabricworkers: 146
Farrier: 414
Furriers: 42
Glassworkers: 221
Gunsmiths: 151
Harness-Makers: 61
Hatters: 127
Hosiery Workers: 45
Jewelers: 73
Leatherwrights: 164
Locksmiths: 66
Matchstick makers: 103
Musical Instrument Makers: 98
Painters, Structures and Fixtures: 76
Paper Workers: 93
Plasterers: 90
Pursemakers: 110
Roofers: 66
Ropemakers: 65
Rugmakers: 61
Saddlers: 108
Scabbardmakers: 132
Scalemakers: 68
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 62
Shoemakers: 62
Soap and Tallow Workers: 225
Tailors: 443
Tanners: 80
Upholsterers: 93
Watchmakers: 93
Weavers: 221
Whitesmiths: 52
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 44
Beer-Sellers: 82
Booksellers: 98
Butchers: 156
Chandlers: 156
Chicken Butchers: 171
Entrepreneurs: 66
Fine Clothiers: 160
Fishmongers: 164
Florists: 38
Potion Sellers: 107
Resellers: 256
Spice Merchants: 84
Wine-sellers: 131
Wheelwright: 94
Woodsellers: 60
Service workers
Bakers: 321
Barbers: 313
Coachmen: 97
Cooks: 247
Doctors: 147
Gamekeepers: 98
Grooms: 55
Hairdressers: 237
Healers: 176
Housekeepers: 200
Housemaids: 356
House Stewards: 169
Inns: 59
Laundry maids: 118
Maidservants: 214
Nursery Maids: 121
Pastrycooks: 237
Restaurateur: 256
Tavern Keepers: 321
Specialized Laborer
Ashworkers: 85
Bleachers: 61
Chemical Workers: 36
Coal Heavers: 118
In-Town Couriers: 139
Long Haul Couriers: 160
Dockyard Workers: 131
Gas Workers: 31
Hay Merchants: 53
Leech Collectors: 166
Millers: 139
Miners: 160
Oilmen and Polishers: 108
Postmen: 136
Pure Finder: 82
Skinners: 183
Sugar Refiners: 36
Tosher: 101
Warehousemen: 183
Watercarriers: 147
Watermen, Bargemen, etc.: 183
Skilled Laborers
Accountants: 81
Alchemist: 96
Clerk: 128
Dentists: 65
Educators: 171
Engineers: 97
Gardeners: 66
Mages: 47
Plumbers: 70
Pharmacist: 75
Professors: 27
Scientists: 48
Wizards: 28
Civil Servants
Adventurers: 60
Bankers: 96
Civil Clerks: 136
Civic Iudex: 69
Consultants: 41
Exorcist: 149
Fixers: 74
Kami Clerk: 124
Landlords: 135
Lawyers: 74
Legend Keepers: 108
Militia Officers: 458
Monks, Monastic: 207
Monks, Civic: 188
Historian, Oral: 142
Historian, Textual: 76
Policemen, Sheriffs, etc.: 149
Priests: 267
Rangers: 81
Rat Catchers: 104
Scholars: 94
Spiritualist: 114
Slayers: 35
Storytellers: 273
Military Officers: 247
Cottage Industries
Brewers: 183
Comfort Services: 247
Enchanters: 71
Herbalists: 72
Jaminators: 194
Needleworkers: 194
Potters: 103
Preserve Makers: 194
Quilters: 93
Seamsters: 321
Spinners: 200
Tinker: 73
Weaver: 164
Artists
Actors: 68
Architects: 25
Bards: 101
Costumers: 39
Dancers: 76
Drafters: 41
Engravers: 51
Fine Furniture Carpenters: 30
Glaziers: 66
Inlayers: 62
Musicians: 183
Painters, Art: 33
Playwrights: 67
Sculptors, Art: 54
Wood Carvers: 183
Writers: 221
Produce Industries
Butter Churners: 221
Canners: 173
Cheesmakers: 214
Ice Merchants: 28
Millers: 125
Picklers: 112
Smokers: 81
Stockmakers: 68
Tobacconists: 98
Tallowmakers: 142
24213 of O̠k Zbëk Med's population work within a Foundational Occupation.
1396 work in Agriculture
5554 work as Craftsmen
1912 work as Merchants
3742 work as Service Workers
2438 work as General Laborers
999 work as Skilled Laborers
3501 work as Civil Servants
2109 work in Cottage Industries
1300 work as Artists
1262 work in Produce Industries
37462 of O̠k Zbëk Med's population do not work in a formal occupation, but do contribute to the local economy. 2569 (4%) are noncontributers.
Points of Interest
The roads leading into O̠k Zbëk Med possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
The the a pair of vambraces of Chronomancy, an a pair of vambraces imbued with great amounts of Chronomancy energies was created near O̠k Zbëk Med by in time immemorial, reportedly some time during the late 2nd century.